| Estarh | 2009-07-16 13:04:00 |
Version 1.7 will contain the following new cards:
Lord of Flame. (75 mp) Fire creature, cost 4, 5/16 Each time owner sacrifices a fire card Lord of the Flame deals 5 damage to each opponent's creature.
Orcish Mage (35 mp) Fire creature, cost 2, 3/12 Each time owner sacrifices a fire spell Orcish Mage deals damage to opponent equal to number of orcs in play.
Test of Endurance (50 mp) Fire spell, cost 4 Deals 12 damage to each creature. Deals damage to opponent equal to total attack of survived caster's creatures.
Lord of the Coast (120 mp) Water creature, 4 cost, 5/16 Lord of the coast reduces mana cost of summoning another owner's creatures by 1.
Spirit of the Coast (90 mp) Water creature, cost 0, 2/7 Ability (cost 2) Spirit of the coast deals 2 damage to opponent and dies. Owner receives a card.
Ritual of the Ocean (25 mp) Water spell, cost 3 Increases caster's astral power by 1. If caster's astral power becomes 8 or more, caster receives a card.
Lord of the Elements (60 mp) Air creature, cost 4, 5/16 Each time owner summons any elemental owner receives 2 additional cards.
Power of Unity (65 mp) Air spell, cost 3 Caster receives a card for each faerie he have in play (but not more than 3 cards). Then caster receives two cards for each elemental he have in play.
Winged avenger (55 mp) Air creature, cost 1, 3/8 Each time owner's astral power is reduced by any spell or effect, Winged avenger deals 5 damage to opponent.
Lord of the Nature (60 mp) Earth creature, cost 4, 5/16 Ability (cost 3) Owner gains 10 life and receives 2 cards. This ability can be used only if owner has an air creature and a fire creature in play.
Dark Elf (35 mp). Earth creature, cost 2, 3/13 Dark Elf reduces cost of owner's fire spells by 1.
Ritual of Life (75 mp) Earth spell, 0 mana Caster gains 1 life Caster receives additional card.
These new cards will be available only in online league and only for players with premium accounts.
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The following cards will be altered:
Amnesia will cost 55 mp instead of 40 mp.
Astral Judge will be 2/15 creature instead of 2/14.
Call to Thunder will cost 155 mp instead of 180 mp.
Elf Mystic will cost 225 mp instead of 200 mp.
Elven Cavalry will be 2/20 creature instead of 2/18.
Emissary of Dorlak will be 8/35 creature instead of 8/32.
Hamster Mystic will cost 75 mp instead of 60 mp.
Merfolk Oracle will be 2/11 creature instead of 2/10.
Wall of Eterhal Ice will deal 5 damage by activated ability instead of 4.
Giant Turtle will become 3/15 creature (160mp) with ability "All damage done to the Giant turtle is decreased by 3. Each time owner cast spell with cost 3 owner receives additional card. Owner can have only one Giant Turtle in play."
Cave Troll will become 4/20 creature (65mp) with ability "Regenerates 4 life with each turn. Each time owner cast spell with cost 4 owner receives additional card. Owner can have only one Cave Troll in play."
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Deck creation rules will be changed.
Now all players will start duels with 40 life and 7 cards (regardless of number of elements used in their decks).
Number of used elements will affect only mental cost of decks. There will be coefficient depending of number of elements used. And deck cost will be multiplied by this coefficient.
For deck with one element this coefficient will be 90%. For deck with two elements this coefficient will be 100%. For deck with three elements this coefficient will be 130%. For deck with four elements this coefficient will be 150%,
There will be essential consequence from this changes, all round table decks will use 4 elements in 1.7 version.
| a12223 | 2009-07-16 17:42:50 |
Excited but confused with this words:
These new cards will be available only in online league and only for players with premium accounts.
what does premium accounts mean? Am I premium account without pay for the game($9.9?)?
| Cooler | 2009-07-16 17:59:07 |
what does premium accounts mean? Am I premium account without pay for the game($9.9?)?
There will be possibility to upgrade game account to paid premium status. Some cards (introduced in the latest version) would be "premium cards". After the next game update all these cards will become normal cards and some new premium cards will be added instead.
| jawdirk | 2009-07-16 18:05:44 |
>Version 1.7 will contain the following new cards:
Thanks!
>Lord of Flame. (75 mp)
Seems a little overpriced to me, but better than wall of acid. Should be fun in classic.
>Orcish Mage (35 mp)
Interesting card. It's going to be tough to keep 2+ orcs out in a competative deck.
>Test of Endurance (50 mp)
I love this card. Very nice with Bargul and other damage immune creatures. It is even playable in a creatureless deck. Fun in classic too.
>Lord of the Coast (120 mp)
This guy is brutal. Wall of ice for 0. Hamster mystic for 0, Halfling settlers.... sick decks will be built around this.
>Spirit of the Coast (90 mp) >Water creature, cost 0, 2/7
This is a fun card. If you block with it and use its ability next turn, it was worth it. If you use its ability immediately, probably not a great trade. I assume it doesn't cost -1 with Lord of the Coast.
>Ritual of the Ocean (25 mp) >Water spell, cost 3 >Increases caster's astral power by 1. >If caster's astral power becomes 8 or more, >caster receives a card.
I don't think this is playable in constructed. Cost 3 makes it vulnerable to spell breakers and astral guards. The receiving a card thing is like a consolation prize. It doesn't matter at that point, you should be sacing the card then anyway. Ok in classic, but not that fun.
>Lord of the Elements (60 mp) >Air creature, cost 4, 5/16 >Each time owner summons any elemental >owner receives 2 additional cards.
Hahaha. I'm going to be so annoyed when my opponent draws 2 with this guy in classic. Pretty lame in constructed.
>Power of Unity (65 mp)
Brutal with faerie sparkmaster. Definitely a solid card for constructed. Seems really sucky in classic.
>Winged avenger (55 mp)
I like this card. I think it will see a lot of play, and it is interesting.
>Lord of the Nature (60 mp)
Wow, very interesting for constructed. This card is good with the creature stealing spells if you are playing against someone with fire.
>Dark Elf (35 mp).
Brutal in constructed. Can't wait to try to build a deck with this one.
>Ritual of Life (75 mp)
Really weird card. The mp cost is justified I think. This is like the ultimate filler card, and it is good against spellbreakers too.
>Amnesia will cost 55 mp instead of 40 mp. Good, I hate that card. :)
>Astral Judge will be 2/15 creature instead of 2/14. ok, not sure why.
>Call to Thunder will cost 155 mp instead of 180 mp. Ouch. I always feel like I'm getting ripped off when someone beats me with that card. Oh well :)
>Elf Mystic will cost 225 mp instead of 200 mp. Good.
>Elven Cavalry will be 2/20 creature instead of 2/18. whatever
>Emissary of Dorlak will be 8/35 creature instead of 8/32. I don't like this change. The fun thing about emissary in classic is deciding when to pump him up. This makes it even harder to kill him, which reduces that choice.
>Hamster Mystic will cost 75 mp instead of 60 mp. Sure.
>Merfolk Oracle will be 2/11 creature instead of 2/10. Ok...
>Wall of Eterhal Ice will deal 5 damage by activated ability instead of 4. Good change. Now very very strong card in classic.
>Giant Turtle will become 3/15 creature (160mp) with ability >"All damage done to the Giant turtle is decreased by 3. >Each time owner cast spell with cost 3 owner receives >additional card. Owner can have only one Giant Turtle in play." I like this. Pretty expensive, but definitely a nice card, that opens up new constructed deck possibilities.
>Cave Troll will become 4/20 creature (65mp) with ability >"Regenerates 4 life with each turn. Each time owner >cast spell with cost 4 owner receives additional card. >Owner can have only one Cave Troll in play." Giant turtle is definitely better, but there are a lot of nice combos here with 4-cost spells, especially the mana-boosting ones.
>Deck creation rules will be changed. Very interesting. I will have to play around with this to understand the consequences. I'm thinking it is a great idea, but it will be hard to pick the right numbers. We'll see!
>There will be essential consequence from this changes, >all round table decks will use 4 elements in 1.7 version. Insane, and awesome. I think this will really show the skill of some players (not me :).
| jawdirk | 2009-07-16 18:12:36 |
...
There will be possibility to upgrade game account to paid premium status. Some cards (introduced in the latest version) would be "premium cards". After the next game update all these cards will become normal cards and some new premium cards will be added instead. Perfect! I'm happy to support this game. I hope the next round of cards comes sooner.
| Cooler | 2009-07-16 18:17:41 |
I hope the next round of cards comes sooner.
Definitely!
| Webrider | 2009-07-17 00:04:13 |
I keep seeing this reference to premium accounts, What is a premium account or a regular account? Where do I download version 1.7 , there is hardly anyone online, I am guessing I need to dl version 1.7 to find everyone. I don't play very often. What is the new version of AM - Dark deck is that new version?
| jawdirk | 2009-07-17 01:39:40 |
I keep seeing this reference to premium accounts, What is a premium account or a regular account? Where do I download version 1.7 , there is hardly anyone online, I am guessing I need to dl version 1.7 to find everyone. I don't play very often. What is the new version of AM - Dark deck is that new version? 1.7 isn't released yet. Premium account doesn't exist until 1.7 is released. Regular account is after buying the game. Trial account is without buying the game.
Dark deck is just a bunch of images so you can customize the look of the cards. It isn't an official release.
| Fadraca o Boss | 2009-07-23 00:49:45 |
Oh my god.... AM is gonna be kicking again... Sorry to say this, but spectromancer suks a lot is just a AT upgraid.
THANKS ESTARH AND COOLER FOR THE GREAT NEWS...
GONNA PLAY AGAIN AGAIN
ok... glad to spend money in AM
| jawdirk | 2009-07-28 22:57:46 |
Managed to get in a few games on the beta server... after a week! Man, this community sucks! I can't believe everyone wants to play 1.6 when there are new cards available. Are ratings really that important to you? WTF? Anyway, here are some observations on the new cards, if anyone cares....
>Test of Endurance (50 mp)
This card is indeed pretty fun, especially in classic.
>Lord of the Coast (120 mp)
Haven't figured out how to abuse this one yet. Haven't seen it played in constructed. It is definitely interesting in classic, where I saw the computer dump out his whole hand of creatures to the board on turn 6 or something.
>Spirit of the Coast (90 mp) >Water creature, cost 0, 2/7
Interesting in classic, but normally best to sac it immediately unless you really need a blocker. Zero cost is still pretty high for something as vulnerable as this guy. Haven't figured out any especially brutal combos yet, so I'm thinking he's too weak for the MP cost.
>Lord of the Elements (60 mp)
>Power of Unity (65 mp)
These two lead to a somewhat strong hi-MP deck. Earth Elemental + rescuing ritual + wild ritual + lord of the elements + power of unity + natural hunger allows a turn 4 (sometimes) infinite combo.
>Winged avenger (55 mp)
I changed my mind. I don't really like this card. In order to make it more interesting, we need more effects that reduce your own power. Fire has one (workable), and water has one, but they need two to make an interesting deck with this guy. Or he could be a fire or water card. Winged avenger sucks big in classic.
>Dark Elf (35 mp).
Haven't figured out how to use this one effectively in an interesting deck. He's probably good to throw into a standard discard/power drain deck though.
>Ritual of Life (75 mp)
I think this card is too good. Makes all your combos come up quicker, and it is too cheap in MP. Almost never a bad time to draw this card. It will be basically mandatory in every green deck for someone with MP higher than 1700 or so unless your deck uses no combos at all. It is a problem card, because it encourages infinite combos in general.
>Cave Troll will become 4/20 creature (65mp) with ability >"Regenerates 4 life with each turn. Each time owner >cast spell with cost 4 owner receives additional card. >Owner can have only one Cave Troll in play."
This card can be a little nasty, especially in combo with that 4-cost gives 5 mana card (forgot it's name). Draw 2 + add 1 mana is ugly. Throw in the ritual of lifes, and you might get 2 of them off on turn 4. It is pretty good with Test of Endurance + healing ritual as well. I think it's ok though, because there are so many ways to kill/remove a Cave Troll. Modified by Cooler on 2009-07-29 07:47:39 | krenicky | 2009-07-31 12:06:06 |
I was considering getting premium account. In the mean time, I have found it unbalancing that unuseable premium cards are in my mix.
| Shazam187 | 2009-08-10 23:20:12 |
I'm personally disappointed in how this has ravaged Round Table. 4 color has just completely unbalanced it.
Gotta say, I don't like the new update.
I came back because of an e-mail that I'd get to try out premium until september 1. Turns out that I don't get to. Here comes the uninstall again.
| Nordick | 2009-10-12 17:08:04 |
Need russian language
| Bussi de Ambuas | 2010-01-12 10:15:57 |
| Samovar40k | 2010-03-05 07:45:57 |
I am buy game in the shop.Well, It is not enough???Why the hell i must pay again for the patch ?
| Sirius | 2010-03-20 22:09:28 |
Интернет проведи нормальный и всё будет в порядке
| ZVERyAi | 2010-03-21 04:27:10 |
Да это не из-за инета.У меня всё отлично,но иногда бывают дни,когда целый день не можешь нормально поиграть из-за дисконнектов!Помню недавно совсем,даже на днях,толком не мог поиграть в РТ из-за дисконнектов.Опыт нехило сдирали(
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